Sync pair at a higher move level than shown, but kept to the sync grid of the displayed move level. Any damage difference is due only to the higher base power that comes with the higher move level.
4/5Flinch — Relies on constant Flinch.Reset Heavy — Expect to reset a lot for MPR / other RNG.
Sync pair at a higher move level than shown, but kept to the sync grid of the displayed move level. Any damage difference is due only to the higher base power that comes with the higher move level.
2/5Skill Gear Required — Likely only completable with high-tier Skill Gear.
💬 NoteNot a lot to say about this one, might be possible with more RNG with worse gear. Surprisingly got it first try after candying Steven, thought it'd require better pots or flinches than that...
80 SPATK, 25 SPDEF, 125 HP, 50 ATK, 17% s-move damage gear.